An AI agent coding skeptic tries AI agent coding, in excessive detail

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Last year, I learned some surprising news. We would be pivoting from an always-online free-to-play live-service model to a buy-once premium model with no backend components and full offline support. Moreover, we would only have about 6 months to complete this. As the backend lead, this was a lot to take in. I knew this wasn't just a matter of turning the services off. Those services contained core gameplay logic that was never intended to run on the client. I took the rest of the day off and spent some time thinking through the difficult challenges ahead.

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Each of our services exposes an OpenAPI Swagger endpoint in our internal development environments. This endpoint serves a JSON response that defines the full API specification for all operations the service supports. During the live game’s development and operation, we used this to generate the C++ code for making calls to the backend, significantly cutting down on boilerplate coding tasks around defining request/response structs and JSON serialization/deserialization.